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	<title> &#187; Nintendo</title>
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		<title>Super Mario Melodies</title>
		<link>http://www.losdoggies.com/archives/1302</link>
		<comments>http://www.losdoggies.com/archives/1302#comments</comments>
		<pubDate>Wed, 08 Dec 2010 06:40:15 +0000</pubDate>
		<dc:creator>Los Doggies</dc:creator>
				<category><![CDATA[Bloggies]]></category>
		<category><![CDATA[Door Bell]]></category>
		<category><![CDATA[Koji Kondo]]></category>
		<category><![CDATA[Major Thirds]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[One to Four]]></category>

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		<description><![CDATA[スーパーマリオブラザーズ You and I, we live in a Netherworld of Noise. That&#8217;s why I&#8217;m taking you to Happy Tone Town. Everything that used to make noise, now makes a tone. Except blocks―they&#8217;re still noisey. But get this: Money sings! You can hear the coins klup into your pockets. And it&#8217;s logical too: Jumping makes a [...]]]></description>
			<content:encoded><![CDATA[<p><img id="BLOGGER_PHOTO_ID_5548144458621583874" style="float: left; margin: 0pt 10px 10px 0pt; width: 138px; height: 200px;" src="http://3.bp.blogspot.com/_VtQnXcqX1r8/TP73_WKxAgI/AAAAAAAADqo/lBN8ZLSnpz8/s200/super_mario_bros_sounds.jpg" border="0"  /><font face="verdana" font size ="2">スーパーマリオブラザーズ<br />
You and I, we live in a Netherworld of Noise. That&#8217;s why I&#8217;m taking you to Happy Tone Town. Everything that used to make noise, now makes a tone. Except blocks―they&#8217;re still noisey. But get this: Money sings! You can hear the coins klup into your pockets. And it&#8217;s logical too: Jumping makes a bendy tone. Time still exists though. And Death as well. But karma continues&#8230;</span></p>
<p>It&#8217;s the 25th Anniversary of Super Mario Bros. and so I&#8217;ll dedicate this lucky 71st Blog to Mister Miyamoto and Koji Kondo―my two favorite Nintendos―and the tonal world they created and continue to inspire. <em>SMB 1</em> has a samba, jazz bass, a waltz, and the  most recognizable first measure of any song in the world. Click on the score, paesano.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="494" height="215" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://www.losdoggies.com/Crap/cadence.swf" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="internal" /><param name="wmode" value="transparent" /><param name="src" value="http://www.losdoggies.com/Crap/cadence.swf" /><embed type="application/x-shockwave-flash" width="494" height="215" src="http://www.losdoggies.com/Crap/cadence.swf" wmode="transparent" allownetworking="internal" allowscriptaccess="never" data="http://www.losdoggies.com/Crap/cadence.swf"></embed></object></center></p>
<p><a href="http://3.bp.blogspot.com/_VtQnXcqX1r8/TP8E-9D20aI/AAAAAAAADq4/Uj_cXPBpf64/s1600/Vector_Mario_Bros1_UP_Mushroom_by_chris_a.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5548158745532879266" style="float: right; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 100px; height: 100px;" src="http://3.bp.blogspot.com/_VtQnXcqX1r8/TP8E-9D20aI/AAAAAAAADq4/Uj_cXPBpf64/s200/Vector_Mario_Bros1_UP_Mushroom_by_chris_a.jpg" border="0" alt="" /></a>The famous &#8220;Ground Theme&#8221; begins with this cadence above, a turn-around, that resolves to the root. In this example, the secondary dominant D Major 9 moves to the dominant G, which ultimately resolves to the root, a C (not played). The <span style="font-style: italic;">Super Mario Trilogy</span> is almost entirely in C Major. The sound effects in the game are also in key and made of quick arpeggios. Take the 1-Up for a roll.</p>
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<p>This heavenly little arpeggio is a C Major (add 9) chord. It rises upwards like the 1-Up it accompanies. It twinkles like a newborn baby in your soul.</span></p>
<p>Another mushroom―the amanita muscaria―makes you larger. It&#8217;s a power-up with a powerful arpeggio that plows through three chords in a second.</p>
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<p>The &#8220;Mushroom Power-up&#8221; is like the <a href="http://www.youtube.com/watch?v=Dcy11W_qA9I">flag pole song</a> condensed into a second. It&#8217;s not exactly the same but follows the same basic chord progression. The three chords Ab, Bb, and C, are also found in the bridge of the &#8220;Ground Theme&#8221;, (Duh, duh, duh, da, da, da, da, da, doh). The above example is in 4/4 to show how wacky the changes are in the Mushroom&#8217;s ascension. Krazy Koji Kondo changes.</p>
<p>And speaking of ascensions, here&#8217;s the jumpy sound. It&#8217;s got a Concert A attack, that leads into a lower A, that bends up to a much higher A. This kinda bend is known as &#8220;portamento&#8221;, what the Italians call a carriage.</p>
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<p>Jumps are nice, and so are coins jumping into the air. Coins have an appoggiaturra on them. The appoggiaturra  is a <a href="http://losdoggies.com/archives/29">little note</a> that jumps before another note in a melody. The appoggiatura in the example below helps create the &#8220;bling&#8221; sound. </p>
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</span></p>
<p>The B acts as an ornament to the E. Together, they form an interval of a Perfect Fourth. In relation to C Major, the tonal center of Mario, they are a Major 7th and a Major 3rd respectively. What kind of world has <a href="http://losdoggies.com/archives/tag/major-chords">Major Thirds</a> erupting out of reality? Oh yeah, our world has that. Major Thirds are found in car horns, bells, telephones, door bells, convenience stores, pop music, and every other kind of music. And now coins.</p>
<p>Another Perfect Fourth is found in the &#8220;Kill&#8221; sound. It&#8217;s got a certain air of <a href="http://losdoggies.com/archives/tag/frogs">frogginess</a> to it, like frog mario, but this sound, is no mating call; it&#8217;s a death rattle. I fear what our world would become, if killing were as tonal as this:</p>
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<p>The Perfect 4th in the &#8220;Kill Sound&#8221; is between the C and the F, a semitone above the &#8220;Coin Sound&#8221;. While the Coin 4th was intended to harmonize with &#8220;Ground Theme&#8221; and the C-Major tonalities of other Stages by providing a Major Third (and Maj.7th), the Kill 4th is much more dissonant by asserting it&#8217;s own tonic―the F, over the C-Major Ground. </p>
<p>You see, Fourth&#8217;s and One&#8217;s are always competing with each other, because of their likeness (just 1 tone difference). They each assert themselves as tonics, trying to usurp each others&#8217; scales and make them their own. So much harmonic progression consists of this Battle between the I and IV (See <em>the Blues</em>, see <em>Hymns</em>, see <em>Everything on the Radio Ever</em>). Throw a V in there, and you just about summed up all Music.</p>
<p>So if we return to the game for a second and allow the musical metaphor to play out, it goes like this: The World is in C Major―a happy tonality that even <a href="http://losdoggies.com/archives/tag/babies">babies</a> like. Your Sprite also loves C Major, for his dear power-ups make harmonious tones when ingested. Other Sprites have their own tonics, that sound dissonances when they die. Analogously, our World <a href="http://losdoggies.com/archives/36">hums in B-Flat</a>. The <a href="http://www.losdoggies.com/schumann.html">Electric Tonic of the Earth</a> is also a B. Our electric minds also resonate with the Earth at around the same frequency. Though our deaths seem dissonant if we selfishly try to isolate our tonics from the Tonic of the World, they actually adhere to a higher-order Tonality that sounds from all things―clouds to bushes―and knows no dissonances. And oh yeah, Mister Miyamoto is also a God here.</p>
<p>Last, but not least: the humble fireball. The fireball is a quick glissando that burns through three G tones. The staccato G-fireball is dominant and perfect fifth to the C root of the game.</p>
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<p>Now back to your Netherworld where the Noise stalks your every step, and the most tonal things around are the bugs and birds―ya know, baddies?<br />
</font></p>
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		<item>
		<title>Warp Whistle</title>
		<link>http://www.losdoggies.com/archives/132</link>
		<comments>http://www.losdoggies.com/archives/132#comments</comments>
		<pubDate>Fri, 08 Jan 2010 22:10:18 +0000</pubDate>
		<dc:creator>Los Doggies</dc:creator>
				<category><![CDATA[Bloggies]]></category>
		<category><![CDATA[Koji Kondo]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://losdoggies.com/?p=132</guid>
		<description><![CDATA[Example 1 showcases the &#8220;Warp Whistle&#8221; melody from Super Mario Bros. III written by the 8-bit shogun Koji Kondo. This little leitmotif will sweep your Sprite away in a mystikal tornado to the Warp Zone. It begins on a D tone, goes up a whole tone to an E, then jumps up to another D [...]]]></description>
			<content:encoded><![CDATA[<p>Example 1 showcases the &#8220;Warp Whistle&#8221; melody from <em>Super Mario Bros. III</em> written by the 8-bit shogun <a href="http://en.wikipedia.org/wiki/Koji_Kondo">Koji Kondo</a>.</p>
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<p>This little leitmotif will sweep your Sprite away in a mystikal tornado to the Warp Zone. It begins on a <strong>D</strong> tone, goes up a whole tone to an <strong>E</strong>, then jumps up to another <strong>D</strong> an octave higher, and from there it descends chromatically to a <strong>B</strong>. Very tasty!</p>
<p>Let&#8217;s Rock &#8216;n&#8217; Roll tonight at Cab&#8217;s in New Paltz. We&#8217;re gonna get warpy.<br />
</br><br />
<img src="http://www.losdoggies.com/warpwhistle.jpg" alt="warp whistle" /></p>
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		<title>Secret Mystik Licks</title>
		<link>http://www.losdoggies.com/archives/122</link>
		<comments>http://www.losdoggies.com/archives/122#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:16:51 +0000</pubDate>
		<dc:creator>Los Doggies</dc:creator>
				<category><![CDATA[Bloggies]]></category>
		<category><![CDATA[Koji Kondo]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://losdoggies.com/?p=122</guid>
		<description><![CDATA[Today, we&#8217;ll take a look at melodies from classic NES gamepacks. The one below is written by Koji Kondo for The Legend of Zelda (1986). This leitmotif plays anytime your Sprite finds a secret passage or acquires a secret item in the game. It consists of two tetrachords. Drag over them below. The first tertachord [...]]]></description>
			<content:encoded><![CDATA[<p>Today, we&#8217;ll take a look at melodies from classic NES gamepacks.<br />
The one below is written by <a href="http://en.wikipedia.org/wiki/Koji_Kondo">Koji Kondo</a> for <em>The Legend of Zelda</em> (1986).</p>
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<p>This leitmotif plays anytime your Sprite finds a secret passage or acquires a secret item in the game. It consists of two tetrachords. Drag over them below. </p>
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<p>The first tertachord (G F# D# A) is an incomplete chord, lacking any real identity. It can either belong to the <strong>G Harmonic Minor </strong>scale, or to a <strong>G Whole/Half</strong> scale. (This latter scale is found in the green keyboard with the rabbit at the top right of this website.) The second tetrachord is an <strong>E Augmented</strong>. An augmented chord is composed of <strong>Major Thirds</strong> &#8211; the happy interval that greets us when we walk into convenience stores. However, when you put two Major Thirds together, they make a very evil-sounding augmented chord. </p>
<p>A similar leitmotif is found in <em>Wizards &#038; Warriors </em>(1988) by Dan Owsen. This melody plays whenever your Sprite enters a door. It&#8217;s reminiscent of a &#8220;Bill &#038; Ted&#8221; handshake.</p>
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</br><br />
This riff is pure <strong>E Minor Pentatonic</strong>. Y&#8217;know, <a href="http://www.losdoggies.com/01. Purple Haze.mp3">Jimi?</a></p>
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<p>There ya go. Two secret mystik licks from when we were young. Now we can rock the shit out of them.</p>
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